

Whether in first-person or third-person (which can be switched on the fly), Renegade is an unapologetic arcade shooter and plays much like others out at the time, complete with ammo and armor packs that can be picked up. The gameplay is, at a glance, a massive if not jarring departure from what gamers would expect.

What should have been a straightforward if dangerous assignment, however, soon turns in a frantic race against time to stop the Brotherhood and Kane from unleashing the “Project ReGenesis” upon the world. A chain of events is set off, leading to him being tasked, alongside his former “Dead-6” teammates, with rescuing top experts that had gone mission (including Dr. But on one mission to track down a hidden Nod base, he stumbles upon a piece of intel involving the elusive Black Hand. A former member of the notorious special operations outfit “Dead-6,” he’s not one to follow orders (to General Adam Locke’s chagrin), but nonetheless is still known for getting the job done. Nick “Havoc” Parker, a gung-ho commando working for the Global Defense Initiative. Rather than continuing on from where Tiberian Sun or Firestorm left off, Renegade instead revisits the First Tiberium War seen in the very first game. While it wasn’t able to fully take the genre by storm when it was launched, its legacy and especially its multiplayer continue to endure long after the hype had died down. Critics and long-time fans alike were taken aback by how this first-person/third-person shooter spinoff seemed out of left field compared to entries that came before and after it. After multiple delays (with an early trailer released in 2000), it finally reached shelves on Februfor PC. Instead, the Commando idea became the seed for what came to be known as Command and Conquer: Renegade. Although a deceptively small and forgotten piece of trivia at a glance, the concept of a three-dimensional non-RTS game set in the Tiberium universe didn’t fade away. Little else is known about that abandoned project, save for a “Pre-Milestone 1” tech demo discovered and publicly released in 2014 said demo contained three completed models – a test model, the titular Commando and a fully-rendered Nod Flame Tank – a player test, terrain test and a “Jogging Around Atlanta” level. But while this infamously backfired with the launch and reception of the online multiplayer Sole Survivor, it wouldn’t be the last time the original developers toyed with making a different kind of offshoot.Īs early as July 1997 (around the same time that Sole Survivor was being worked on), Westwood was experimenting on 3D models and environments for a PlayStation 1 project titled Command and Conquer – Commando. Almost from the very beginning, however, Westwood Studios had plans to expand the saga into other niches and genres. The classic Command and Conquer franchise have been associated with real time strategy ever since Tiberian Dawn came out in 1995. Command & Conquer 4: Tiberian Twilight (Mobile).Command & Conquer 3: Tiberium Wars (Mobile).Command & Conquer: Generals: Combat Cards.Command and Conquer 4: Tiberian Twilight.
